How To Normalize Audio – Why Do It? Everything You Need To Know 45

To normalize audio is to change its overall volume by a fixed amount to reach a target level. It is different from compression that changes volume over time in varying amounts. It does not affect dynamics like compression, and ideally does not change the sound in any way other than purely changing its volume.

Why would we want to do this, what is the best way of doing it and what are the hidden dangers in terms of reducing sound quality? Let’s find out!

Why Normalize Audio?

There are only 2 good reasons to normalize:

  • GETTING THE MAXIMUM VOLUME – If you have a quiet audio file you may want to make it as loud as possible (0 dBFS ) without changing its dynamic range. This process is illustrated below (click to zoom in):
  • MATCHING VOLUMES – If you have a group of audio files at different volumes you may want to make them all as close as possible to the same volume. It may be individual snare hits or even full mixes.

Normalization can be done automatically without changing the sound as compression does. While this is a huge advantage, it can’t replace compression as it can’t affect the peaks in relation to the bulk of the sound. This means you have far less control. Often Normalizing audio just won’t work for matching volume levels, mastering engineers need not loose any sleep.

What Is The Best Method To Normalize Audio?

There are different ways of measuring the volume of audio. We must first decide how we are going to measure the volume in the first place before we can calculate how to alter it, the results will be very different depending on what method we use.

PEAK Volume Detection

This only considers how loud the peaks of the waveform are (shown in red on the right) for deciding the overall volume of the file. This is the best method if you want to make the audio as loud as possible. In digital audio you can’t get any louder than the highest peak at 0 dBFS, so normalizing to this value will create the loudest file you can.

RMS Volume Detection

This considers the ‘overall’ loudness of a file. There may be large peaks, but also softer sections. It takes an average and calls that the volume.

This method is closer to how the human ear works and will create more natural results across varying audio files.

We are still limited to the fact that digital audio can’t go above 0 dBFS. This means that to make a group of audio files the SAME volume we may need to turn them all down so that none of their peaks clip (goes over 0 dBFS). This may not be desirable, an example would be in mastering.

Another problem is that RMS volume detection is not really like human hearing. Humans perceive different frequencies at different volumes. This is shown on the Fletcher–Munson curve below:

If one sound file has many frequencies between 1000 – 6000 Hz as shown in the diagram, it will sound louder.

RMS doesn’t take this into account. Luckily there is a recent solution, the new standard in broadcast audio, the catchily titled EBU R-128


EBU R-128 Volume Detection

This is a similar way to measure volume as RMS, but can be thought EBU_R128of as emulating a human ear. It listens to the volume intelligently and thinks how we will hear it. It understands that we hear frequencies between 1000 – 6000 Hz as louder and takes that into account.

We still have the same 0 dBFS problem mentioned for RMS, but now the different normalized audio files should sound much more consistent in volume.

What Are The Hidden Dangers?

Normalization can be performed in a stand alone program, usually an audio editor (like Sound Forge), or also inside your DAW. For the sake of this section I am assuming you are using an audio editor. Inside a multi-track DAW project, when you are not exporting the normalized files individually, you probably won’t suffer from the problems I now mention.

  • Peak normalization to 0 dBFS is a very bad idea for any parts to be used in a multi-track recording. It may not clip by itself, but as soon as you add any extra processing or play tracks simultaneously your DAW or Plug-ins may overload. This subject comes under ‘gain staging’, a big subject to cover in the future.
  • It is a destructive process. Performing any digital processing to a file is going to change it. Its bad reputation was mainly earned back in the days when digital files were all stored as 16 bit. If you turned the volume down you effectively reduced the bit depth. Your CD quality 16 bit file could end up 12 bit or less. Even turning it up with PEAK normalization caused damage.

Nowadays audio editing software works internally at a much higher bit depth (often 32 bit floating point). This means that calculations are done much more accurately, and therefore affect the sound quality far less. This is only the case if we keep the file at the higher resolution once it has been processed!

To take advantage of the high quality of high bit depth inside audio editing software make sure all your temporary files are stored as 32 bit floating point. Also consider saving them in this format if you are going to do further processing.

Other Important Points To Consider

  • People often peak normalize their audio just so they can see the waveforms more clearly on the screen. This is a bad idea, your software should have an option to make the waveforms bigger without resorting to permanently altering the audio file.
  • For the matching of volume levels for finished tracks, virtual normalization is possible inside many media players (inc Foobar), the most popular is called ReplayGain. The aim of Replaygain is to try to make all the different tracks of music play back at the same volume level WITHOUT changing the actual file.It works by measuring the RMS or EBU R128 volume of a file and then deciding how much it should be turned down to match other music also using the ReplayGain system. This figure is stored inside the audio file, when it is played the software can turn the volume down itself. It’s not perfect, but it’s a very interesting method to hear different songs at the same volume level and make the loudness war a total waste of time.


In summary, normalization is a very useful tool, but also one that can easily be abused and cause an unnecessary loss of sound quality. Understanding the difference between PEAK and RMS volume is vital. Use with caution.

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45 thoughts on “How To Normalize Audio – Why Do It? Everything You Need To Know

  • Raf

    Hi thanx a lot for yr advice to this topic very helpfully, but dislike to ask you what is best for mp3s…shall I normalize them as mp3s or decode them to audio and normalize them then?Thanx in advance!!!

    • David Post author

      I am assuming you are talking about mp3 files for general listening rather than music production. If you don’t have access to the lossless original I recommend you use

      You need to have a compatible playback system, but it is very common. If you scan your entire music collection it will add data losslessly to your mp3 files that make them all play back at about the same volume. You can choose if you ‘normalize’ by album or track. I hope that helped!


    I have a question.i dont know if its a bad or unprofessional step but in the mixing stages i use a peak compressor to cut down peaks and mantain transients and keep a solo instrument in a natural sounding way if it keeps going up and own.then i use an RMS Compressor to raise the relative loudness not too much of it and then put a a limiter.without ever normalizing the audio file.i also want to understand if there are any Dynamics dangers to it.since normalization doesnt change the dynamics of a song.

    • David Post author

      The only ‘dynamic dangers’ are the ones you can hear and don’t like! So long as you can hear the changes you make at every step and like them then there are no problems.

      Using peak compression, then RMS compression, then limiting sounds OK on special occasions, but it could be overkill on a solo instrument. I would use peak compression with a long attack if you want to enhance the transient and add punch (rather than maintain the transient), RMS compression to make the sound smoother, and a limiter to ruin the sound at the end 🙂

      Seriously though. Don’t ever do anything to make something sound louder, only better! Compression can make things sound punchier, smoother and glue sounds together. It can also make things sound small, weak and pathetic. Make sure you compare before and after at the exact same volume. Check this video out for info on that

  • Milos


    any good software for RMS normalization ? I have been using for long time Foobar for normalization of MP3 collection (and it uses peak normalization if I am correct) and its overall bad.
    Lot of songs which are louder then other.

    Any good software for normalization out there ?

    • David Post author

      The newer versions of Foobar use R128 (a better version of RMS that hears more like a human), not peak, it should work very well.

      Are you using a very old version of Foobar? Also, are you choosing ‘ReplayGain > Scan per-file track gain’. is more great free software for the job, but if you are doing many mp3 files then you are better off in Foobar.

  • Zorro

    Hi David,

    1) So looking over your chart and skimming over your topic … would it be safe to say to use 89-92db as a “Standard” range for Boosting Audios in a Video MP4 without making the Audio sounding “Barrelee”?
    2) BTW, I use XMedia for my Audio Normalization!?!? What do you think about this SW?

    Thanks for the Article! 🙂

  • kelvin

    Hey! Thanks for the great post. I am wonderimg how to track vocals to send to a studio to get mixed. When i track vocals the signal seems thin or weak and i can not see it. Im afraid to normalize because i dont want to ruin the vocal take. Any suggestions?

    • David Post author

      There are a million things to do to improve vocals before and after recording, normalizing won’t affect the sound, so don’t worry about it.

      You can’t ‘see’ the signal in your DAW? Do you have enough gain in the pre-amp? It should be as loud as possible WITHOUT ever clipping (going into the red). Normalize and listen, can you see the waveform now but there is a huge amount of noise in the background? That would mean your gain was far too low.

      Best to track the vocals in the studio, otherwise you need good quality equipment in a good room with good technique and experience!

      • Kelvin

        I’m using an encore dynamic mic and tascam uh 7000 which should have enough gain. You’re right it is either the room or technique; or possibly both. Perhaps a studio is my best bet for a finalized product. Thanks for the advice and responding back.

  • Kalypso

    Hi, I have to disagree about normalizing to maximize volume for numerous reasons:
    it’s the loudness-war non-sense, that every producer feels the need to obliterate their mixes by constantly finding ways to increase loudness, it’s bad for sound. What we need is to focus on the dynamics, that’s what music is about…not how “loud” can you go.

    Another very important reason not to raise volume to maximum is when you are doing your mix down you NEED to leave lots of headroom in the audio for mastering, you cannot master an audio track that eats up all the headroom and has clipping. If you want a louder recording then turn up the levels on the mixer a bit higher or add some gain to the mixer channels. The first screenshots audio levels are perfectly fine…I don’t understand why that needs to be boosted???

    If you want a little bit of loudness, the person doing your mastering will do that for you.

    Just try to avoid the need by normalizing by recording properly in the first place 🙂

    Please enjoy your day 🙂

    • David Post author

      I agree with you 100%, but i think you are mixing up compression/limiting with normalizing. My article opens:

      “… It is different from compression that changes volume over time in varying amounts. It does not affect dynamics like compression, and ideally does not change the sound in any way other than purely changing its volume.”

      I despise the loudness war, it has ruined so many albums! Best not to digitally limit anything to gain volume, it sucks the life out of music and creates a harsh lifeless sound. You can edit the peaks down instead if there are a few offending ones. Compression on the other hand can make things sound better if done well.

      The main thing I use normalizing for is to make tracks all about the same volume in a mix (-18dBFS as a starting point), or for critical a/b listening tests. I do it with the SWS loudness tool in Reaper which is non destructive and uses the r128 integrated loudness measurement.

  • Siln

    Hi David, I have a question.
    Say one of my audio file originally exceeds the limit (0dBFS). Now that I want to remove the clipping risk, so I use Peak Normailzer to cut the peak down to somewhere near -0.3dBFS (recommended headroom level?). Is it safe? (I checked the DR Meter – unchanged, but then I realized that it only altered one side – the other side was intact. It may cause some deviation, right?)

    • David Post author

      If it went over 0dBFS then I am afraid it is already clipped. It may not be noticeable if you are lucky, so have a close listen. To be sure not to clip it again keep it under 0dBFS at all times.

      When you say -0.3dBFS I think you are talking about avoiding inter-sample peaks. This is too big a subject for my reply, but I will tell you what I do (that some might argue with). If you normalize, do it to -1dBFS. You then avoid inter-sample peaks AND leave a little head room for lossy codec compression, for example, if you upload to YouTube or convert to MP3. Would an article on inter-sample peaks be useful, or maybe you can get the info you need via Google? Hope that helps!

  • Tommy Zai

    Hi!! As a general practice and rule, I’ve been normalizing all audio .wav files at -1dB and always choose PEAK, never RMS. In your opinion, is there a better practice/rule to follow?

    • David Post author

      If you just want the file as loud as possible with no compression artifacts that sounds fine. It’s a good idea to leave a dB spare if the file is to be compressed (for example on Youtube), this can prevent overshoots and distortion. Thanks for getting involved on my blog.

  • John Dietrich

    Great material!

    I would like to get permission to use some of your material ia a presentation I am giving to our video club this Wednesday.

    Also, how I properly cite your articles?

  • Colt Marshall

    Is there software out there or plugins for something like movie studio, audacity, etc. that has some sort of normalization feature that works well? If I don’t cut up my audio into small bits and do them one by one also manually changing gain, i have practically no results. i just want an easy was to eliminate highs or match lows/bring down master volume in my commentary files used in gameplay videos i make personally for example.

  • Prakash Wadhwani

    HI !!

    I’m a DJ & am looking to “normalize” my tracks … some tracks are really very soft. I’m not so concerned with “perceived” loudness here … just wanna ensure the track is at max volume without any clipping. Most importantly I’d like this to be performed “non-destructively” ie without any transcoding performed so as to avoid any detriment to the mp3 quality.

    I have mptrimPro … What’s your view on that ??

    I’ve also heard about mp3gain … never tried it … what’s your view on this too ?

    Any other software you’d suggest … free AND paid … I’m looking for the best in both categories.

    Thank you so much for your time.

    • David Post author

      There is already a perfect technology for DJing called ReplayGain. It analyses (a selection of) your music and attempts to make it the same volume, which is what you really want. When you say ‘max volume’ it has to be compared to something else. If you just normalize everything, like this article talks about, then some tracks will sound a totally different volume due to their peak levels. We hear in RMS, but a digital normalize function is using PEAK value.

      ReplayGain stores the volume information it generates inside your mp3 file in a tag, so it is totally lossless. There are different programs for this that work in different ways, some use RMS and some R128 (similar to RMS, but modelled on human hearing). You can analyses the music per track, per album, or for you, probably the entire DJ set. I used Foobar, but all the major DJ software has a version of this built in.

  • Ernest George

    I am not a sound engineer… Just a “listener”.. Why doesn’nt some one devise a chip or circuit that would “intercept” the audio signal of a TV set just before it hits the speakers to “normalize” the volumn… So that no matter what volumn the program or commercial puts out, you always get the same volumn outof the speaker , whatever you have set on your TV.. Seems simple enough, even though the advertisers would probably not like it, I would happily pay for such a feature on a TV..
    Thanks…E. George

  • Gilbert Perez

    Hi David, actually I’ve read this post from top to bottom and all the listed points are quite useful. Although I don’t normalize audio frequently, I will use the normalization function like you suggest.

  • Gahariet

    Hi and thanks for the informative article.
    I use Matlab to normalize several audio clips. I wanted them to be comparable in RMS. But once I made them comparable, they clipped when saving them (because the amplitude values exceed the range (-1 1). I found out the only way to save them without clipping is by increasing the bit depth to 32 (from initial 16), as to allow greater values outside the (-1 1) range. Now my question: can I save the clips in bit32 depth and when they are reproduced somewhere else they won’t clip? This is my worry. I need to process this for a perceptual experiment and I am worried that the device used will need to be of certain quality (or maybe not). Thanks!

    • David Post author

      I think the 32bit files will clip on some devices and not others, so I recommend that you make sure that none of the samples clip at 16bit. I suspect your 32bit audio is also float rather than fixed, so that may affect the clipping depending on what software is playing it. It is probably reducing bit-depth somewhere depending on your sound-card output capabilities.

      If you want accurate comparable volume, I made a video on how to use a free tool to get great results. It’s linked here with the software:

      Sometimes you will need to use a limiter on the master bus if you want to RMS volume match and still have peaks all the way up to 0dB. You can also just turn down the waveform peaks in the audio editor manually, this can be the best quality way of doing it if there are only a few.

      There is also the issue of inter-sample peaks causing clipping. You could normalize to -1dB peak max, which is what I do for anything that is later to be converted (for example YouTube). You can use free meter to measure inter-sample peaks in the ‘true peak’ reading.

      Some cheap DACS distort at 0dB regardless of inter-sample peaks, I would just default to -1dB, the loudness war is over 🙂

    • David Post author

      Could you elaborate? I am not sure what you are doing when you say “back to the Daw through cd”, and do you mean -12dB? Are you talking peak or RMS readings?